Created for a yet-to-be-released game. The texture was made by me, character design by Donivan Howard. The retopo for the low poly was created by a contractor hired by the studio, whose name escapes me (I’ll give credit as soon as I find her contact info). This is actually the second version of the model; I created a base mesh for the first version, which was then revised during the retopo to change the shape of the jaw (to make it more accurate). Character and design copyrighted to Terrific Studios, 2016.